Bullet Collision Detection & Physics Library
btGhostObject Class Reference

The btGhostObject can keep track of all objects that are overlapping By default, this overlap is based on the AABB This is useful for creating a character controller, collision sensors/triggers, explosions etc. More...

#include <btGhostObject.h>

Inheritance diagram for btGhostObject:
Collaboration diagram for btGhostObject:

Public Member Functions

 btGhostObject ()
virtual ~btGhostObject ()
void convexSweepTest (const class btConvexShape *castShape, const btTransform &convexFromWorld, const btTransform &convexToWorld, btCollisionWorld::ConvexResultCallback &resultCallback, btScalar allowedCcdPenetration=0.f) const
void rayTest (const btVector3 &rayFromWorld, const btVector3 &rayToWorld, btCollisionWorld::RayResultCallback &resultCallback) const
virtual void addOverlappingObjectInternal (btBroadphaseProxy *otherProxy, btBroadphaseProxy *thisProxy=0)
 this method is mainly for expert/internal use only.
virtual void removeOverlappingObjectInternal (btBroadphaseProxy *otherProxy, btDispatcher *dispatcher, btBroadphaseProxy *thisProxy=0)
 this method is mainly for expert/internal use only.
int getNumOverlappingObjects () const
btCollisionObjectgetOverlappingObject (int index)
const btCollisionObjectgetOverlappingObject (int index) const
btAlignedObjectArray< btCollisionObject * > & getOverlappingPairs ()
const btAlignedObjectArray< btCollisionObject * > getOverlappingPairs () const
Public Member Functions inherited from btCollisionObject
 BT_DECLARE_ALIGNED_ALLOCATOR ()
bool mergesSimulationIslands () const
const btVector3getAnisotropicFriction () const
void setAnisotropicFriction (const btVector3 &anisotropicFriction, int frictionMode=CF_ANISOTROPIC_FRICTION)
bool hasAnisotropicFriction (int frictionMode=CF_ANISOTROPIC_FRICTION) const
void setContactProcessingThreshold (btScalar contactProcessingThreshold)
 the constraint solver can discard solving contacts, if the distance is above this threshold.
btScalar getContactProcessingThreshold () const
bool isStaticObject () const
bool isKinematicObject () const
bool isStaticOrKinematicObject () const
bool hasContactResponse () const
 btCollisionObject ()
virtual ~btCollisionObject ()
virtual void setCollisionShape (btCollisionShape *collisionShape)
const btCollisionShapegetCollisionShape () const
btCollisionShapegetCollisionShape ()
void setIgnoreCollisionCheck (const btCollisionObject *co, bool ignoreCollisionCheck)
int getNumObjectsWithoutCollision () const
const btCollisionObjectgetObjectWithoutCollision (int index)
virtual bool checkCollideWithOverride (const btCollisionObject *co) const
void * internalGetExtensionPointer () const
 Avoid using this internal API call, the extension pointer is used by some Bullet extensions.
void internalSetExtensionPointer (void *pointer)
 Avoid using this internal API call, the extension pointer is used by some Bullet extensions If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
int getActivationState () const
void setActivationState (int newState) const
void setDeactivationTime (btScalar time)
btScalar getDeactivationTime () const
void forceActivationState (int newState) const
void activate (bool forceActivation=false) const
bool isActive () const
void setRestitution (btScalar rest)
btScalar getRestitution () const
void setFriction (btScalar frict)
btScalar getFriction () const
void setRollingFriction (btScalar frict)
btScalar getRollingFriction () const
void setSpinningFriction (btScalar frict)
btScalar getSpinningFriction () const
void setContactStiffnessAndDamping (btScalar stiffness, btScalar damping)
btScalar getContactStiffness () const
btScalar getContactDamping () const
int getInternalType () const
 reserved for Bullet internal usage
btTransformgetWorldTransform ()
const btTransformgetWorldTransform () const
void setWorldTransform (const btTransform &worldTrans)
btBroadphaseProxygetBroadphaseHandle ()
const btBroadphaseProxygetBroadphaseHandle () const
void setBroadphaseHandle (btBroadphaseProxy *handle)
const btTransformgetInterpolationWorldTransform () const
btTransformgetInterpolationWorldTransform ()
void setInterpolationWorldTransform (const btTransform &trans)
void setInterpolationLinearVelocity (const btVector3 &linvel)
void setInterpolationAngularVelocity (const btVector3 &angvel)
const btVector3getInterpolationLinearVelocity () const
const btVector3getInterpolationAngularVelocity () const
int getIslandTag () const
void setIslandTag (int tag)
int getCompanionId () const
void setCompanionId (int id)
int getWorldArrayIndex () const
void setWorldArrayIndex (int ix)
btScalar getHitFraction () const
void setHitFraction (btScalar hitFraction)
int getCollisionFlags () const
void setCollisionFlags (int flags)
btScalar getCcdSweptSphereRadius () const
 Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
void setCcdSweptSphereRadius (btScalar radius)
 Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
btScalar getCcdMotionThreshold () const
btScalar getCcdSquareMotionThreshold () const
void setCcdMotionThreshold (btScalar ccdMotionThreshold)
 Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold.
void * getUserPointer () const
 users can point to their objects, userPointer is not used by Bullet
int getUserIndex () const
int getUserIndex2 () const
int getUserIndex3 () const
void setUserPointer (void *userPointer)
 users can point to their objects, userPointer is not used by Bullet
void setUserIndex (int index)
 users can point to their objects, userPointer is not used by Bullet
void setUserIndex2 (int index)
void setUserIndex3 (int index)
int getUpdateRevisionInternal () const
void setCustomDebugColor (const btVector3 &colorRGB)
void removeCustomDebugColor ()
bool getCustomDebugColor (btVector3 &colorRGB) const
bool checkCollideWith (const btCollisionObject *co) const
virtual int calculateSerializeBufferSize () const
virtual const char * serialize (void *dataBuffer, class btSerializer *serializer) const
 fills the dataBuffer and returns the struct name (and 0 on failure)
virtual void serializeSingleObject (class btSerializer *serializer) const

Static Public Member Functions

static const btGhostObjectupcast (const btCollisionObject *colObj)
static btGhostObjectupcast (btCollisionObject *colObj)

Protected Attributes

btAlignedObjectArray< btCollisionObject * > m_overlappingObjects
Protected Attributes inherited from btCollisionObject
btTransform m_worldTransform
btTransform m_interpolationWorldTransform
 m_interpolationWorldTransform is used for CCD and interpolation it can be either previous or future (predicted) transform
btVector3 m_interpolationLinearVelocity
btVector3 m_interpolationAngularVelocity
btVector3 m_anisotropicFriction
int m_hasAnisotropicFriction
btScalar m_contactProcessingThreshold
btBroadphaseProxym_broadphaseHandle
btCollisionShapem_collisionShape
void * m_extensionPointer
 m_extensionPointer is used by some internal low-level Bullet extensions.
btCollisionShapem_rootCollisionShape
 m_rootCollisionShape is temporarily used to store the original collision shape The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes If it is NULL, the m_collisionShape is not temporarily replaced.
int m_collisionFlags
int m_islandTag1
int m_companionId
int m_worldArrayIndex
int m_activationState1
btScalar m_deactivationTime
btScalar m_friction
btScalar m_restitution
btScalar m_rollingFriction
btScalar m_spinningFriction
btScalar m_contactDamping
btScalar m_contactStiffness
int m_internalType
 m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc.
void * m_userObjectPointer
 users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
int m_userIndex2
int m_userIndex
int m_userIndex3
btScalar m_hitFraction
 time of impact calculation
btScalar m_ccdSweptSphereRadius
 Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
btScalar m_ccdMotionThreshold
 Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold.
int m_checkCollideWith
 If some object should have elaborate collision filtering by sub-classes.
btAlignedObjectArray< const btCollisionObject * > m_objectsWithoutCollisionCheck
int m_updateRevision
 internal update revision number. It will be increased when the object changes. This allows some subsystems to perform lazy evaluation.
btVector3 m_customDebugColorRGB

Additional Inherited Members

Public Types inherited from btCollisionObject
enum  CollisionFlags {
  CF_DYNAMIC_OBJECT = 0 ,
  CF_STATIC_OBJECT = 1 ,
  CF_KINEMATIC_OBJECT = 2 ,
  CF_NO_CONTACT_RESPONSE = 4 ,
  CF_CUSTOM_MATERIAL_CALLBACK = 8 ,
  CF_CHARACTER_OBJECT = 16 ,
  CF_DISABLE_VISUALIZE_OBJECT = 32 ,
  CF_DISABLE_SPU_COLLISION_PROCESSING = 64 ,
  CF_HAS_CONTACT_STIFFNESS_DAMPING = 128 ,
  CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR = 256 ,
  CF_HAS_FRICTION_ANCHOR = 512 ,
  CF_HAS_COLLISION_SOUND_TRIGGER = 1024
}
enum  CollisionObjectTypes {
  CO_COLLISION_OBJECT = 1 ,
  CO_RIGID_BODY = 2 ,
  CO_GHOST_OBJECT = 4 ,
  CO_SOFT_BODY = 8 ,
  CO_HF_FLUID = 16 ,
  CO_USER_TYPE = 32 ,
  CO_FEATHERSTONE_LINK = 64
}
enum  AnisotropicFrictionFlags {
  CF_ANISOTROPIC_FRICTION_DISABLED = 0 ,
  CF_ANISOTROPIC_FRICTION = 1 ,
  CF_ANISOTROPIC_ROLLING_FRICTION = 2
}

Detailed Description

The btGhostObject can keep track of all objects that are overlapping By default, this overlap is based on the AABB This is useful for creating a character controller, collision sensors/triggers, explosions etc.

We plan on adding rayTest and other queries for the btGhostObject

Definition at line 33 of file btGhostObject.h.

Constructor & Destructor Documentation

◆ btGhostObject()

btGhostObject::btGhostObject ( )

Definition at line 21 of file btGhostObject.cpp.

◆ ~btGhostObject()

btGhostObject::~btGhostObject ( )
virtual

btGhostObject should have been removed from the world, so no overlapping objects

Definition at line 26 of file btGhostObject.cpp.

Member Function Documentation

◆ addOverlappingObjectInternal()

void btGhostObject::addOverlappingObjectInternal ( btBroadphaseProxy * otherProxy,
btBroadphaseProxy * thisProxy = 0 )
virtual

this method is mainly for expert/internal use only.

if this linearSearch becomes too slow (too many overlapping objects) we should add a more appropriate data structure

Reimplemented in btPairCachingGhostObject.

Definition at line 32 of file btGhostObject.cpp.

◆ convexSweepTest()

void btGhostObject::convexSweepTest ( const class btConvexShape * castShape,
const btTransform & convexFromWorld,
const btTransform & convexToWorld,
btCollisionWorld::ConvexResultCallback & resultCallback,
btScalar allowedCcdPenetration = 0.f ) const

go over all objects, and if the ray intersects their aabb + cast shape aabb,

Definition at line 99 of file btGhostObject.cpp.

◆ getNumOverlappingObjects()

int btGhostObject::getNumOverlappingObjects ( ) const
inline

Definition at line 53 of file btGhostObject.h.

◆ getOverlappingObject() [1/2]

btCollisionObject * btGhostObject::getOverlappingObject ( int index)
inline

Definition at line 58 of file btGhostObject.h.

◆ getOverlappingObject() [2/2]

const btCollisionObject * btGhostObject::getOverlappingObject ( int index) const
inline

Definition at line 63 of file btGhostObject.h.

◆ getOverlappingPairs() [1/2]

btAlignedObjectArray< btCollisionObject * > & btGhostObject::getOverlappingPairs ( )
inline

Definition at line 68 of file btGhostObject.h.

◆ getOverlappingPairs() [2/2]

const btAlignedObjectArray< btCollisionObject * > btGhostObject::getOverlappingPairs ( ) const
inline

Definition at line 73 of file btGhostObject.h.

◆ rayTest()

void btGhostObject::rayTest ( const btVector3 & rayFromWorld,
const btVector3 & rayToWorld,
btCollisionWorld::RayResultCallback & resultCallback ) const

Definition at line 143 of file btGhostObject.cpp.

◆ removeOverlappingObjectInternal()

void btGhostObject::removeOverlappingObjectInternal ( btBroadphaseProxy * otherProxy,
btDispatcher * dispatcher,
btBroadphaseProxy * thisProxy = 0 )
virtual

this method is mainly for expert/internal use only.

Reimplemented in btPairCachingGhostObject.

Definition at line 45 of file btGhostObject.cpp.

◆ upcast() [1/2]

btGhostObject * btGhostObject::upcast ( btCollisionObject * colObj)
inlinestatic

Definition at line 88 of file btGhostObject.h.

◆ upcast() [2/2]

const btGhostObject * btGhostObject::upcast ( const btCollisionObject * colObj)
inlinestatic

Definition at line 82 of file btGhostObject.h.

Member Data Documentation

◆ m_overlappingObjects

btAlignedObjectArray<btCollisionObject*> btGhostObject::m_overlappingObjects
protected

Definition at line 37 of file btGhostObject.h.


The documentation for this class was generated from the following files: